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GamingAnywere pre-compiled binaries for Windows x86:.GamingAnywhere source codes and dependencies:.Please remember that GamingAnywere is still in beta stage, we need your tests and feedbacks to improve the The release of GamingAnywhere contains several parts including: the source codes and dependencies, the pre-compiled binaries, the list of supported games, and the configurations for supported games. Now I can stash the games I'm not usually playing in some external or cloud drive, and rescue them anytime I feel like playing them again, knowing that every single dependency will still be in its place.We are pleased to announce the release of GamingAnywhere project. Share the USB drive with among some friends, and you're got a Starcraft party going. I fell in love with the stuff the very moment I saw I could package Starcraft together with a minimal Wine install in an AppImage, copy it to an USB drive, take it to my college's lab (se used Ubuntu on all labs), and have Starcraft running with one click, just like that. I like it, and I'd like to see it converted in the future of Linux package distribution. So I discovered this AppImage thingy, and decided to contribute back. I was also tired of the state of release segmentation between Linux distributions, or having some old nightly game version I enjoyed playing every now and then stop working because the library it was linked against suddenly no longer existed, because my distribution decided to deprecate it. I was just a casual gamer that had no space left on his laptop for games (or anything work-unrelated for that matter). Please check this tutorial to see how to configure a 64bit operative system to run 32bit AppImages. Or uncompress the package, fix it yourself, pack it back up and share it if you want your AppImage, your rules.īTW, if you have a pure 64bit system, please note that 32bit AppImages won't work by default. I just want to share something I think it's cool, and I'm not making any profit (other than maybe Internet Karma™).Īll these packages are working on my system (64bit ArchLinux on Dell XPS L502X), but I don't have the spare time to test every package as well as I should on different distros, so if any package fails to run on your machine, please send me an email with the exact error message and I'll try to fix it (when I find time). If you're the owner of any of these games and you don't like them being here without your explicit permission, please let me know and I'll take it down. I'm only sharing the games I think I'm free to distribute (I've also packaged some commercial games I've bought, but I'm not sharing those!). A little script (AppRun) to glue it all together when you run the packageĪll I'm doing here is packing some games I like, and sharing them just in case someone finds them useful.The app installation, next to all its dependencies, and sometimes even a minimal Wine or Perl installation.Inside an AppImage you'll find two things:
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You can mount them ( mount -o loop, fuseiso, acetoneiso, etc.) and peek what's inside. So you can just run them and play these awesome games. AppImages are stand-alone, executable packages, that bring the "one app, one file" philosophy to Linux.ĪppImages are two types of file at the same time: These games are distributed in a package format called AppImage, and it's a big deal.
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It uses the AppImage package format, and some script magic. PortableLinuxGames packs and distributes great Linux games as portable, self-contained packages that will (or should) run on any Linux system out there. You'll have to configure basic multilib support, here's a small tutorial for Ubuntu. Please keep in mind that some of these are 32bit packages, so they will not run by default on a pure 64bit system.
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